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Mario World

 

FoD:R M2 - Flatness vs Projection

City in Autumn.png

The elevations I received are quite simple and crude in terms of their complexity and diversity of elements. Therefore, I decided to rearrange the giant 'wall' of the first elevation into different layers in relation to their depth, in order to combine the visible 'wall' and the hidden space which I create.

At the beginning of Module 2, I start off with projecting the original elevations to an A3 tracing paper at a 45-degree angle. I must carefully draw the lines so they are absolutely corrected to 45 degrees or being vertical, and the curves of circle are drawn by using a cross, in order to ensure the whole world maintains axonometric.

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During this module, I have planed my Mario world several times, expecting my design to be meaningful, playful and aesthetic.

During this module, I have chosen one of the best 3D-model applications, Rhino 6, to assist my design process. This digital application visualised the structure and layout of my design in real time, so it becomes very straight forward to me to consider how do I play with my blocks and elements in order to achieve my expectations.

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As Rhino 6 helps me to alter and rearrange my blocks more flexible, I can not only save a lot of time doing the drafting on papers, but also make my world more aesthetic.

After I created the final structure of my Mario world, I traced it on an A3 paper and on the Adobe illustra- tor. The colour palatte I chose is picked from a scene in the movie Alice in Wonderland, which inspires me to create an atmosphere of autumn for my design.

In my view, the final result of my design is generally successful as it depicts a “City in Autumn” in both spatial and flat way, which is what I want achieve in this module.

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